Zynga
Zynga's static creative splits into two very different tiers: polished, IP-licensed illustrated key art (Harry Potter Puzzles & Spells, FarmVille 2) with rich fantasy/farm scenes and quiz-style UI hooks, versus bare-bones black-and-white meme templates for Zynga Poker that prioritize feed-native relatability over brand polish. The same Snape trivia asset is reused across multiple aspect ratios, indicating high reliance on a single working concept rather than creative diversity. There's clear whitespace for a static specialist to both scale variant production of the high-performing trivia hook format and inject actual brand identity into the currently generic meme-driven Poker ads.
There's a wide craft gap between the two ends of Zynga's static output: the licensed-IP assets are polished but repetitive (same Snape trivia asset recropped repeatedly across placements with no new hooks/questions), while the meme-style Poker ads are visually flat, generic stock-template executions that don't reflect Poker's brand at all. Brushless could (1) systematically produce a library of trivia-hook variants (different characters/questions) to keep the high-performing IP format fresh without reshooting, (2) elevate the meme-ad tier with custom illustrated/branded meme templates that still feel native but look distinctly Zynga Poker, and (3) build scalable static systems/templates per title so UA teams can multiply creative volume without sacrificing on-brand quality.
Model: claude-sonnet-5
~44 new static variants/mo × $150/variation (US).
dco
dco
static
static
dco
dco
dco
static
static
dco
dco
dco
dcoPerpetual UA across a large casual portfolio with heavy static + short-video ads.
Source: secondary-research-2026-07-03 · High confidence